OtherSide Entertainment has implemented another round of layoffs, impacting 18 employees on its Thick as Thieves team.
The Boston-based developer told Game Developer “it has become clear that the continuation of the studio in its current shape is no longer a commercially viable path.”
This occurred “despite the encouraging response to the launch of Thick as Thieves’ introductory campaign” after its May release.
The game was published by Aonic Group’s Megabit, following Aonic’s acquisition of OtherSide in 2023.
The studio added: “We are deeply grateful to the team for their superb work and regret this outcome, having pursued every alternative to find a preferable solution.”
Fewer than ten employees remain at the studio, focusing on performance maintenance for Thick as Thieves.
A spokesperson added that there are “currently no plans for the studio to work on any future games.”
Last month, 17 employees were laid off when OtherSide cancelled its in-development project codenamed Argos.
The developer cited a “brutally challenging” industry, rendering Argos “unviable for now.”
OtherSide Entertainment was founded in 2014 by Paul Neurath.
In 2020, Tencent acquired the rights to its System Shock IP, after which a round of layoffs occurred.
‘ The preceding article may include information circulated by third parties ’
‘ Some details of this article were extracted from the following source www.gamesindustry.biz ’














