{"id":2426949,"date":"2026-05-21T19:49:59","date_gmt":"2026-05-21T19:49:59","guid":{"rendered":"https:\/\/celebrity.land\/en\/?p=2426949"},"modified":"2026-05-21T19:49:59","modified_gmt":"2026-05-21T19:49:59","slug":"introducing-the-playstation-studios-accessibility-community-council","status":"publish","type":"post","link":"https:\/\/celebrity.land\/en\/introducing-the-playstation-studios-accessibility-community-council\/","title":{"rendered":"Introducing the PlayStation Studios Accessibility Community Council"},"content":{"rendered":"<p><\/p>\n<div style=\"flex-basis:70%\">\n<figure style=\"aspect-ratio:16\/9;\" class=\"wp-block-post-featured-image\"><\/figure>\n<p class=\"sie-paragraph sie-paragraph-41f040d8-0a32-4c21-b9b5-8c080fa22383\">At Sony Interactive Entertainment, the company behind PlayStation, we aim to build a future for players of all abilities. Accessibility is a core part of this mission, ensuring more players can enjoy, engage with, and see themselves reflected in the games we create.<\/p>\n<p class=\"sie-paragraph sie-paragraph-af934ad9-e5d2-4c9a-868a-40307adf3e36\">When we understand the perspectives from gamers with lived experience it leads to the creation of new and innovative accessibility features. From the creation of sightless navigation in blockbuster games like <a rel=\"nofollow\" target=\"_blank\" class=\"sie-paragraph sie-paragraph-af934ad9-e5d2-4c9a-868a-40307adf3e36\" href=\"https:\/\/www.playstation.com\/games\/the-last-of-us-part-ii-remastered\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Last of Us Part II<\/a>, to transformative new hardware like the <a rel=\"nofollow\" target=\"_blank\" class=\"sie-paragraph sie-paragraph-af934ad9-e5d2-4c9a-868a-40307adf3e36\" href=\"https:\/\/www.playstation.com\/accessories\/access-controller\/\" target=\"_blank\" rel=\"noreferrer noopener\">Access controller<\/a>, feedback from gamers with disabilities has been an important part of development at SIE. Now, we are leveling up how we collaborate.<\/p>\n<p class=\"sie-paragraph sie-paragraph-d0b2942a-f163-42c1-aaf8-45569700008f\">The <strong class=\"sie-paragraph sie-paragraph-d0b2942a-f163-42c1-aaf8-45569700008f\">PlayStation Studios Accessibility Community Council<\/strong> is a dedicated, global group of 15 third-party accessibility consultants with a broad range of access needs working in ongoing partnership with our studios. The Council combines lived experience with deep expertise, helping game development teams move beyond assumptions and design with greater confidence and clarity.<\/p>\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;6a0f6146bf1c7&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"6a0f6146bf1c7\" class=\"wp-block-image size-large wp-lightbox-container\"><img width=\"1024\" height=\"576\" decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sonyinteractive.com\/tachyon\/2026\/05\/SIE_AccessibilityCouncil2026_BlogInline_V1.png?fit=1024%2C1024\" alt=\"Collage of 15 accessibility advocates and creators arranged in three rows against a blue PlayStation-themed background featuring the triangle, circle, X, and square symbols.&#10;&#10;Top row, left to right: Ben Breen (SightlessKombat), Cameron Keywood, Cesar Flores, Christopher Robinson, and David Deacon.&#10;&#10;Middle row, left to right: Dr. Amy Kavanagh seated outdoors with a guide dog, James Rath posing with a dog, James Toland wearing headphones and glasses, Li Brady with green-highlighted hair, and Mikey Starovoytov smiling at a table with hands clasped together.&#10;&#10;Bottom row, left to right: Paul Lane in a suit and bow tie, Ross Minor outdoors, Sam Kitchen wearing glasses and a red hoodie, Shaz Shanghanoo in dramatic and beautiful makeup, and Steve Saylor wearing glasses in colorful lighting.\" class=\"wp-image-3011557\" srcset=\"https:\/\/sonyinteractive.com\/tachyon\/2026\/05\/SIE_AccessibilityCouncil2026_BlogInline_V1.png?fit=1024%2C576&amp;zoom=1.5 1536w, https:\/\/sonyinteractive.com\/tachyon\/2026\/05\/SIE_AccessibilityCouncil2026_BlogInline_V1.png?fit=1024%2C576&amp;zoom=1 1024w, https:\/\/sonyinteractive.com\/tachyon\/2026\/05\/SIE_AccessibilityCouncil2026_BlogInline_V1.png?fit=1024%2C576&amp;zoom=0.5 512w, https:\/\/sonyinteractive.com\/tachyon\/2026\/05\/SIE_AccessibilityCouncil2026_BlogInline_V1.png?fit=1024%2C576&amp;zoom=0.25 256w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><figcaption class=\"wp-element-caption\"><em><sub>Row 1 (L to R): Ben Breen (SightlessKombat), Cameron Keywood, Cesar Flores, <\/sub><\/em><br \/><em><sub>Christopher Robinson, David Deacon<br \/>Row 2 (L to R): Dr. Amy Kavanagh, James Rath, James Toland, Li Brady, Mikey Starovoytov<br \/>Row 3 (L to R): Paul Lane, Ross Minor, Sam Kitchen, Shaz Shanghanoo, Steve Saylor<\/sub><\/em><\/figcaption><\/figure>\n<p class=\"sie-paragraph sie-paragraph-9cb1c551-bbdf-4f6f-8fe5-0a72c044225d\">The Council\u2019s insights are embedded directly into development. Through Accessibility Play Days and targeted research, council members provide feedback on in-development games, helping teams identify barriers early and prioritise meaningful improvements. Alongside this, they work with Studios through talks and Inclusive Design Workshops, building accessibility knowledge and confidence across teams. The Council also serves as an ongoing forum for discussion, sharing perspectives on emerging topics, community sentiment, and player experience across PlayStation.<\/p>\n<p class=\"sie-paragraph sie-paragraph-6f2ecaef-5a77-4614-a2c3-1e43717dab14\">Together, these activities are designed to ensure accessibility feedback is taken into account and addressed through continuous improvement, supporting teams from early concept through to post-launch. By integrating accessibility throughout development, we can reduce barriers earlier and create more inclusive experiences from the start.<\/p>\n<p class=\"sie-paragraph sie-paragraph-e35a77f8-17bb-4d0f-bded-339eab4b6373\">This approach reflects our ongoing commitment to accessibility. Accessibility consultants don\u2019t just identify issues, they bring perspectives that uncover challenges teams may not encounter themselves, alongside practical ways to address them. A targeted investment in accessibility can avoid excluding players and improve experiences for everyone.<\/p>\n<p class=\"sie-paragraph sie-paragraph-9e431d48-e9e3-4bdd-bb44-e7a21bae4cfe\">The Accessibility Community Council is already making an impact, supporting projects across PlayStation Studios, including contributing to the recently released <a rel=\"nofollow\" target=\"_blank\" class=\"sie-paragraph sie-paragraph-9e431d48-e9e3-4bdd-bb44-e7a21bae4cfe\" href=\"https:\/\/www.playstation.com\/games\/saros\/\" id=\"https:\/\/www.playstation.com\/games\/saros\/\" target=\"_blank\" rel=\"noreferrer noopener\">SAROS<\/a> by Housemarque by providing feedback that contributed to the development of the Fall Protection system. With strong engagement from teams and positive feedback from consultants, this is just the beginning.<\/p>\n<p class=\"sie-paragraph sie-paragraph-10bd6586-3005-41a3-bcb0-cdfc9af7201f\">The inaugural members of the Accessibility Community Council are Ben Breen, Cameron Keywood, Cesar Flores, Christopher Robinson, David Deacon, Dr. Amy Kavanagh, James Rath, James Toland, Li Brady, Mikey Starovoytov, Paul Lane, Ross Minor, Sam Kitchen, Shaz Shanghanoo, and Steve Saylor. As founding members, they are helping establish the Council as an ongoing partnership between PlayStation Studios and the disability community. Looking ahead, we plan to continue growing the Council globally, including expanding representation through the addition of Japanese games accessibility consultants to better support studios and players across different regions and cultures.<\/p>\n<p class=\"sie-paragraph sie-paragraph-94127820-0f0b-4391-b560-277d41804bc5\">By continuing to work in partnership with the community, we\u2019re building a stronger foundation for accessibility, one that helps more players play, connect, and belong on PlayStation.<\/p>\n<\/div>\n<p><em> \u2018 The preceding article may include information circulated by third parties \u2019 <\/em><\/p>\n<p><em> \u2018 Some details of this article were extracted from the following source sonyinteractive.com \u2019 <\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At Sony Interactive Entertainment, the company behind PlayStation, we aim to build a future for players of all abilities. Accessibility is a core part of this mission, ensuring more players can enjoy, engage with, and see themselves reflected in the games we create. When we understand the perspectives from gamers with lived experience it leads [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2426950,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_jetpack_memberships_contains_paid_content":false,"jnews-multi-image_gallery":[],"jnews_single_post":[],"jnews_primary_category":[],"jnews_social_meta":[],"footnotes":""},"categories":[25172],"tags":[345008,475831,475832,475833,475834,475835,475836,306106,367821,475837,475838,365989,387121],"class_list":["post-2426949","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-entertainment","tag-accessibility","tag-accessible-gaming","tag-gaad-2026","tag-gaming-accessibility","tag-global-accessibility-awareness-day","tag-inclusive-design","tag-inclusive-gaming","tag-playstation","tag-playstation-5","tag-playstation-studios","tag-playstation-studios-accessibility-community-council","tag-ps5","tag-sony-interactive-entertainment"],"jetpack_featured_media_url":"https:\/\/celebrity.land\/en\/wp-content\/uploads\/2026\/05\/Introducing-the-PlayStation-Studios-Accessibility-Community-Council.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts\/2426949","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/comments?post=2426949"}],"version-history":[{"count":1,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts\/2426949\/revisions"}],"predecessor-version":[{"id":2426951,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts\/2426949\/revisions\/2426951"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/media\/2426950"}],"wp:attachment":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/media?parent=2426949"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/categories?post=2426949"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/tags?post=2426949"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}