{"id":2511308,"date":"2026-07-21T18:09:43","date_gmt":"2026-07-21T18:09:43","guid":{"rendered":"https:\/\/celebrity.land\/en\/?p=2511308"},"modified":"2026-07-21T18:09:43","modified_gmt":"2026-07-21T18:09:43","slug":"nintendo-keeps-making-shooters-more-friendly-and-approachable","status":"publish","type":"post","link":"https:\/\/celebrity.land\/en\/nintendo-keeps-making-shooters-more-friendly-and-approachable\/","title":{"rendered":"Nintendo keeps making shooters more friendly and approachable"},"content":{"rendered":"<p><\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Nintendo does <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/entertainment\/896736\/talking-flower-weird-nintendo\">a lot of weird things<\/a>, but <em>Splatoon<\/em> might just be one of the strangest \u2014 or at least the boldest. The series started as an attempt to muscle into the ultra-competitive online shooter space, but in a way that feels a world away from the violence and bombast of <em>Call of Duty<\/em> or <em>Battlefield<\/em>. <em>Splatoon<\/em> is essentially candy-coated paintball starring <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/2018\/3\/26\/17163674\/nintendo-splatoon-art-design-interview-hisashi-nogami\">a race of skate punk squid creatures<\/a>, and <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/23339801\/splatoon-3-review-nintendo-switch\">across three entries<\/a> Nintendo has just about perfected the formula. The series introduced the idea of competitive shooters to whole new audiences, and now it\u2019s expanding: <em>Splatoon Raiders<\/em> takes it in a different direction, but with the same focus on making shooters more approachable.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">As opposed to past entries, which primarily revolved around team-based competitive matches, <em>Raiders <\/em>is what\u2019s known as a looter shooter. Think games like <em>Destiny<\/em> or <em>Borderlands<\/em> where you take on missions and explore dungeons in order to earn new gear and skills, which in turn let you take on more challenging missions and dungeons. It\u2019s a genre where repetition is inherent in the premise as you replay levels over and over again in search of the best loot. This means that the moment-to-moment experience \u2014 how fun the weapons are to use, how interesting the levels are to explore, how much incentive there is to get new gear to play around with \u2014 has to be enjoyable enough to encourage those replays. And that\u2019s exactly where <em>Splatoon<\/em> excels.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">In terms of how it plays, <em>Raiders<\/em> is nearly identical to its predecessors. You still control a squid-like kid that can wield various weapons, ranging from guns that look like Super Soakers to gigantic paint rollers. <em>Splatoon<\/em>\u2019s defining characteristic is ink: It\u2019s what you shoot at enemies, but you can also transform from a humanoid into a squid in order to swim through it. Immersing yourself in ink lets you move more quickly through a level, replenish your health, and refill your ammo supply. The result is shooter action where you\u2019re constantly moving, because standing still means death (or, in the parlance of <em>Splatoon<\/em>, getting splatted).<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">That all remains true in <em>Raiders<\/em>. But here you\u2019re using those skills while traveling to various levels in order to defeat enemies and find treasure. The story has you playing the role of a mechanic aboard a craft that crash-lands on a mysterious chain of islands. Unable to leave, you and your fellow crew \u2014 which consists of members of <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/2022\/12\/1\/23488120\/nintendo-live-2022-concert-holograms-k-k-slider-animal-crossing-splatoon-3\">the in-universe <em>Splatoon<\/em> pop group Deep Cut<\/a> \u2014 set about building a rickety base and then exploring the islands in search of treasure and, hopefully, a way home.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Like most looter shooters, the gameplay cycle works like this: You gear up at base, head into a level, return home with some improved loot, and then do it all over again. There are a few types of levels in <em>Raiders<\/em>, which get progressively more challenging, and they mostly involve either defeating a huge horde of enemies before a clock winds down or collecting a large amount of fish eggs that drop from downed foes. Some levels are brief, lasting just a few minutes, while others require more exploration. There are also boss fights against some gigantic creatures that remind me a bit of <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/games-review\/617587\/monster-hunter-wilds-review-ps5-xbox-steam\">the elaborate battles in <em>Monster Hunter<\/em> games<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Essentially, <em>Raiders<\/em> takes <em>Splatoon<\/em>\u2019s core gameplay and transposes it into a new genre. And it remains a blast, with levels that have an incredible sense of tension; there were many times when it came down to the last few thrilling seconds, which determined whether or not I\u2019d beat a level. And while you can play through the whole thing by yourself, <em>Raiders<\/em> also supports co-op play for up to four people.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">What really makes <em>Raiders<\/em> work, though, is that it also constantly encourages you to experiment. One way it does that is through the sheer amount of customization options. There is a huge range of different weapons to use \u2014 my favorite is a katana made of sponge that can splash ink \u2014 and each one can be leveled up and tweaked by adding parts that can alter its abilities, making it faster or stronger. You also have multiple powers that unlock over time, each of which provides a different benefit, like a spinning top that explodes on impact or a turret that provides cover in a heated shootout. Finding what works for you means trying out a lot of ideas. But the game also goes a step further. In order to fully level up your abilities, you actually <em>have<\/em> to try out different items and use them for a prolonged period, and some stages even have different treasure depending on what you have equipped. This keeps you from finding one kind of playstyle and sticking with it through the whole game.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The remarkable thing about the original <em>Splatoon<\/em> was how it took one of gaming\u2019s most intimidating genres \u2014 competitive online multiplayer \u2014 and turned it into something incredibly approachable. <em>Raiders<\/em> does the same thing for looter shooters. It\u2019s not a never-ending grind where you feel forced to play levels repeatedly in order to see any progress, nor is it a live-service experience intent on sucking up all of your free time and money. It takes the basic elements that have made the genre so popular \u2014 exciting gunplay, challenging levels, fine-tuned customization \u2014 and puts them in a package that respects the player and their time. At a moment when <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/column\/893294\/live-service-games-mess\">the live-service space is imploding<\/a>, and new shooters <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/2024\/9\/4\/24235163\/concord-cancellation-live-service-games\">fail with<\/a> <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/games\/880206\/highguard-shut-down\">alarming<\/a> <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.theverge.com\/entertainment\/896278\/fbc-firebreak-last-update-remedy\">regularity<\/a>, <em>Raiders<\/em> is a reminder of why these games are so popular in the first place \u2014 as well as a sign that <em>Splatoon<\/em> still has plenty of room to grow.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><sub>Splatoon Raiders <em>launches on the Nintendo Switch 2 on July 23rd.<\/em><\/sub><\/p>\n<\/div>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTk3\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span class=\"gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0\"><span class=\"_1ajq89kf _1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0\" width=\"9\" height=\"9\" viewbox=\"0 0 9 9\" fill=\"none\" aria-label=\"Follow\"><path d=\"M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z\"\/><\/svg><\/span><span class=\"_1618ekm9\">Andrew Webster<\/span><\/span><\/span><br \/>\n<aside id=\"popover-dmcyOmF1dGhvclByb2ZpbGU6MTk3-article_footer\" 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target=\"_blank\" class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/nintendo\">See All <!-- -->Nintendo<\/a><\/p>\n<\/div>\n<\/aside>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><em> \u2018 The preceding article may include information circulated by third parties \u2019 <\/em><\/p>\n<p><em> \u2018 Some details of this article were extracted from the following source www.celebrity.land \u2019 <\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo does a lot of weird things, but Splatoon might just be one of the strangest \u2014 or at least the boldest. The series started as an attempt to muscle into the ultra-competitive online shooter space, but in a way that feels a world away from the violence and bombast of Call of Duty or [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2202715,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"jnews-multi-image_gallery":[],"jnews_single_post":[],"jnews_primary_category":[],"jnews_social_meta":[],"footnotes":""},"categories":[25172],"tags":[21741,407964,23713,348865],"class_list":["post-2511308","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-entertainment","tag-entertainment","tag-games-review","tag-gaming","tag-nintendo"],"jetpack_featured_media_url":"https:\/\/celebrity.land\/en\/wp-content\/uploads\/2025\/12\/The-best-shows-streaming-on-Apple-TV-in-2025.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts\/2511308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/comments?post=2511308"}],"version-history":[{"count":1,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts\/2511308\/revisions"}],"predecessor-version":[{"id":2511309,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/posts\/2511308\/revisions\/2511309"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/media\/2202715"}],"wp:attachment":[{"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/media?parent=2511308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/categories?post=2511308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/celebrity.land\/en\/wp-json\/wp\/v2\/tags?post=2511308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}