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Commander Deep Dive: Thalia And The Gitrog Monster

Story Center by Story Center
April 16, 2026
Reading Time: 22 mins read
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Rick, Steadfast Leader

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During last week’s MagicFest in Philadelphia, Wizards of the Coast (WotC) gave us a first-look tease of the upcoming set, March of the Machine, including a handful of “team up” legendary creatures from across the Multiverse that were quite eye-popping!  I’d like to dig into one of them today, the exciting team of from Innistrad!



Thalia and The Gitrog Monster


Thalia, Heretic Cathar


The Gitrog Monster

Mash It Up

This is a sweet mash-up of and the one and only The Gitrog Monster. Thalia gives first strike and Gitrog provides deathtouch, and the two abilities together are pure dynamite (see if you need more evidence). The two abilities make the mash-up very difficult to interact with in combat, which plays great with the card since it has a very potent attack trigger.

Gitrog brings the “play an additional land” each turn, and Thalia forces your opponents’ creatures and nonbasic lands to enter the battlefield tapped.  Assuming you’re running enough lands, getting to play extra lands while many of your opponents’ lands enter the battlefield tapped is quite a mana development imbalance, and blunts the impact of commander tax if your opponents target your commander with removal spells.

Finding Balance

I like that the card-draw ability is tied to an attack trigger, rather than just passively happening whenever a land card is put into your graveyard from anywhere. Once I had a deck built around The Gitrog Monster and have played against it a few times, and it’s really, really powerful and relentless, so I’m happy to see this version takes a lot of the flavor from the original card, yet tones down the raw card draw power. I also like that the attack trigger lets you sacrifice a creature or a land, so you can make use of recursive creatures for the card draw and not have to sacrifice your lands unless it makes sense.

How might one go about building a deck around Thalia and The Gitrog Monster?  Let’s dive in!

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Deathtouch Matters



Fynn, the Fangbearer


Hooded Blightfang

Since our commander has deathtouch, we could certainly build in a deathtouch sub-theme and pepper in other deathtouchers.  brings poison into play, while adds life drain that would nicely supplement an Aristocrats-style build that this commander could easily helm. Plus, it makes your deathtouchers lethal to any planeswalker, as they should be!

First Strike Matters



Nashi, Moon Sage's Scion


Ink-Eyes, Servant of Oni


Spring-Leaf Avenger

One fun element you could add to the deck to take advantage of the first strike is peppering in some Ninjas!  After a creature deals first strike damage, there’s an opportunity to use the ninjutsu ability to swap our mash-up commander with a Ninja in time for it to do regular combat damage and get its combat damage trigger. I’ve been looking for a good place to run , and this might be the perfect place for it.

Add Trample



Rancor


Shadowspear


Loxodon Warhammer


Rhonas's Monument


Titanoth Rex


Glorious Sunrise


Behemoth Sledge


Vorrac Battlehorns

Deathtouch combines well with first strike, but it’s also bonkers with trample, so why not give your commander all three?  So long as there are fewer blockers than Thalia and The Gitrog Monster’s power, you can kill each of them and still deal combat damage to your opponent. Which makes a surprise trample ability like cycling a potential blowout, but there are plenty of other on-battlefield ways to give trample that simply make choices hard for your opponent. My favorites would be and !

Add Vigilance



Akroma's Memorial


Haunted Cloak


Brave the Sands


Angelic Skirmisher


Always Watching


Loyal Unicorn

Deathtouch and first strike together make for a heckuva brick wall as a defender, but you want to attack with your commander to get that sweet attack trigger.  If we layer in vigilance, we can get the best of both worlds!  is bonkers here. Letting our commander both attack and potentially first strike down two attackers while on defense is almost criminal.

Add Haste



Swiftfoot Boots


Lightning Greaves


Crashing Drawbridge


Concordant Crossroads


Surrak, the Hunt Caller

Thalia and The Gitrog Monster generate value when they attack, so we might as well get attacking right away with haste enablers!  The recently reprinted is a nice pickup here since your commander causes your opponents’ creatures to enter the battlefield tapped so they don’t get to fully enjoy this enchant world experience.  Unless of course they destroy your commander, so buyer beware!

Attack Triggers



Tome of Legends


Odric, Lunarch Marshal


Bear Umbra

Since we’ll want to attack early and often with our commander, something like is a slam-dunk for even more card drawing. on our commander layers on some protection and effectively doubles the mana from your lands each turn. But the real gem here is !  Remember how awesome I said deathtouch and first strike are together?  With Odric and your commander on the battlefield, all of your creatures get that combo at the beginning of each combat, even combat that happens on your opponents’ turns.

Combat Damage Triggers



Sword of Hearth and Home


Umezawa's Jitte


Wand of Orcus


Gix, Yawgmoth Praetor


Scepter of Celebration

If your opponents have creatures they don’t want to block with and instead are just going to take the damage, you can turn up the screws by getting benefit from combat damage triggers too.  lets you ramp and blink a creature that you own for value, or you can get it back if it’s been stolen. and gives you token creatures. bestows even more card draw!  gets charge counters even if your commander is blocked, and you can use those counters to make combat more difficult, or even gain life in a pinch.

Lands in Hand



Cultivate


Kodama's Reach


Golgari Rot Farm


Orzhov Basilica


Selesnya Sanctuary


Guildless Commons


Yavimaya Elder


Yasharn, Implacable Earth


Nylea's Intervention


Multani, Yavimaya's Avatar


Realms Uncharted

Really, the most powerful part of Thalia and The Gitrog Monster’s abilities is being able to play an extra land each turn; mana makes the game, and lands are the most stable form of mana you can have. I would personally run at least 40 lands in this deck, including the bouncelands , , and to ensure multiple turns where I could make two land drops. I might even consider running , though I’m leery of running lands that tap for colorless in decks that need three or more colors.

, , and are more ways to put lands in hand to increase the odds of a double land drop turn. puts two lands into your hand, but be aware of its drawback; no one can pay life or sacrifice nonland permanents to cast spells or activate abilities, which doesn’t shut down our commander since that’s a combat trigger. If you’re leaning into a more Aristocrats-style deck, you probably wouldn’t run Yasharn, but if not, it sure feels good to have Yasharn on the battlefield hosing people’s Treasure tokens!

Lands from Graveyard



Ramunap Excavator


Crucible of Worlds


Ancient Greenwarden


Perennial Behemoth


Conduit of Worlds


Erinis, Gloom Stalker

A nice way to help ensure multiple land drops each turn is running cards that let you play lands from the graveyard, like the classic . That way, you could use something like and have it in your graveyard to play over and over again. is another great inclusion here, and potentially lets you replay a crucial nonland permanent from your graveyard.

Landfall



Felidar Retreat


Avenger of Zendikar


Scute Swarm


Tireless Provisioner


Lotus Cobra


Tireless Tracker


Emeria Shepherd


Emeria Angel


Maja, Bretagard Protector


Greensleeves, Maro-Sorcerer

A Thalia and The Gitrog Monster deck makes a fantastic shell for landfall shenanigans, with tons of great options for green and black. is particularly nice, since one of its modes bestows vigilance to your creatures until the end of the turn. If you’re not scared of math, then stick a out there and start calculating!

Sacrifice Fodder



Drownyard Temple


Luminous Broodmoth


Reassembling Skeleton


Bloodsoaked Champion


Bloodghast


Ophiomancer


Pawn of Ulamog


Brood of Cockroaches

Whether or not you’re building an Aristocrats-style deck, you’re going to want fodder to feed Thalia and The Gitrog Monster’s attack trigger.  My go-to for this has always been , though is nearly as good since your commander attacking is what you’d sacrifice it to, which means its raid ability can be used the same turn.  White gives us access to , which means you could upgrade another creature without flying to come back with a flying counter.

Dies Triggers



Teysa Karlov


Zulaport Cutthroat


Cruel Celebrant


Grim Haruspex


Blood Artist


Elas il-Kor, Sadistic Pilgrim


Bastion of Remembrance


Skullclamp


Protean Hulk


Pitiless Plunderer


Vat of Rebirth


Moldervine Reclamation


World Shaper

Since we’re planning on sacrificing creatures, leveraging cards that trigger when a creature dies might be a solid element to add to the deck. will let us draw another card.  Cards like and provide life drain. provides Treasure tokens. The new card can accumulate oil counters that can eventually bring a creature back from the graveyard.  will bring back all land cards from your graveyard! And then there’s , which will let a dies trigger happen again, though you might want to include an element of token creatures in the deck to get her full benefit.

Power Four or Greater



Garruk's Uprising


Goreclaw, Terror of Qal Sisma


Rhonas the Indomitable


Ilysian Caryatid


Roar of Challenge

When my commander has power four or greater, I like to take advantage of the various green cards that care about that sort of thing!  Of particular interest are and since they let your commander have trample. does too if you activate its ability.

Humans Matter



Kogla, the Titan Ape


Angelic Overseer


Dire Tactics


Fight as One


General's Enforcer


Rick, Steadfast Leader


Sigarda, Heron's Grace

Even though the creature type includes Frog Horror, it also includes Human, so you could potentially make Thalia and The Gitrog Monster a Human tribal deck if you wanted to.  I’m not going to go into all the sorts of cards for such a deck here, but given our commander is a Human, we could make use of that with other cards.

can make itself indestructible by returning a Human to its owner’s hand, and that could double as protection from a removal spell or other dire effect directed at our commander. can do good work even if our commander is the only other Human by choosing vigilance and lifelink to add to Thalia and The Gitrog Monster’s already impressive abilities.

What are you planning on doing with Thalia and The Gitrog Monster once March of the Machine is available?  Do you like these mash-up, team-up legendary cards for Commander?

Talk to Me

Do me a solid and follow me on Twitter!  I run polls and get conversations started about Commander all the time, so get in on the fun!  You can also find my LinkTree on my profile page there with links to all my content.

I’d also love it if you followed my Twitch channel TheCompleteCommander, where I do Commander, Brawl and sometimes other Magic-related streams when I can.  If you can’t join me live, the videos are available on demand for a few weeks on Twitch, but I also upload them to my YouTube channel.  You can also find the lists for my paper decks over on Archidekt if you want to dig into how I put together my own decks and brews. 

And lastly, I just want to say: let us love each other and stay healthy and happy. 

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‘ Este Articulo puede contener información publicada por terceros, algunos detalles de este articulo fueron extraídos de la siguiente fuente: articles.starcitygames.com ’

Tags: CommanderMagic: The GatheringMarch of the Machine
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